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     Red Faction has a full fifteen weapons that you, as the player, can carry around. Most weapons have an alternate fire mode, meaning within the fifteen physical weapons, you'll actually have almost thirty possible weapon actions (excluding vehicles and turrets).


CONTROL BATON
     Many a miner has felt the bitter taste of Ultor's Control Baton smashed up against his head, and boy is it not fun. Fortunately, once you get your hands on it (which is very quickly), you'll find that the Control Baton makes as good a club as it does a tazer, so whether you're in the mood for caving in a few Ultor heads or just zapping the medic in the eye, this is the weapon for you. Learn more

RIOT SHIELD
     Protection comes at a price with the Riot Shield, you hold it and use to keep your face clean in a fight as you back your way out searching for ammo, or you use a weapon. It's either or folks, no blessed union between the two here. You can bonk some chump on the head to let him know that get out of my way means get the hell out of my way, but don't rely on it too much because it isn't intended to be a weapon and as such doesn't do much damage. Learn more

PISTOL
     Standard issue to Ultor troops, the Pistol makes for an excellent fallback weapon, especially if you can pull the trigger like a madman. It can also fire underwater so you can adequately protect yourself from those pesky Martian whales and even features a silencer attachment for when you need to privately take care of some Ultor executives. Learn more

SUB MACHINE GUN
     Another excellent fallback weapon, the SMG can spread bullets like nobody's business, and if you need a little extra armor penetration just switch over to it's high velocity armor piercing rounds and watch as the reaper enter to carry away even your mightiest of foes. Learn more

SHOTGUN
     Devastating at close ranges, the Shotgun can lay waste to pretty much the biggest of baddies sending even heavily armored mercs sailing through the air to their untimely deaths. It features both a two-shot simultaneous blast and a fast automatic fire option that's perfect for those crowded parties where you just want some breathing room. Learn more

FlAME THROWER
     Laying waste to Ultor troops has never been so easy as the flame-thrower can literally burn through their ranks with uncanny ferocity via its standard spray of hot death or its incendiary bomb. Though it's not as effective against armored personnel, it's certainly an excellent compliment to any self-respecting man's arsenal. Learn more

ASSAULT RIFLE
     The mainstay of the action in RF will take place with this badboy, and rightly so. Three round bursts and a full-auto option round out this devastating and highly enjoyable weapon. Hearing the impacts of the bullets and watching your enemies scatter as the recoil shakes your screen is almost euphoric. Learn more

GRENADE
     This potato masher can clear out even the rowdiest of crowds once thrown. Watch as Ultor guards scramble for their lives as it goes careening through the air and exploding upon impact. If a direct impact explosion isn't your thing you can always hit the timer mode and lob that sucker through the window of a security checkpoint and count down from five watching as the hapless guards come spilling out the front door ready to be mowed down by your assault rifle. Learn more

REMOTE CHARGE
     Even though it makes as great a tool as it does a weapon, you'll find the Remote Charge to be thoroughly enjoyable to wield at both environments and opponents alike. Slap one on a baddy and watch him flail around in terror waiting trying to avoid the inevitable. Learn more

ROCKET LAUNCHER
     Suspect an assortment of goons behind a door waiting to ambush you? Just switch on over to Big Earl, as it's affectionately called, and use the always-on built-in IR scope that sees right through walls. As if that weren't enough, if the little bugger you're trying to nail has been eating his Wheaties and is too quick for your site you can always lock onto his ass with the homing fire and let him try and duck that. Learn more

HEAVY MACHINE GUN
     Six or eight mercs crowded in a room bringing you down? Nothing like spraying a hundred bullets all over the place in a matter of seconds to air things out a bit. If you need a little more precise aiming you can just switch to its secondary fire to tighten things up and pick em off one by one. Learn more

PRECISION RIFLE
     My personal favorite in the Red Faction arsenal, the Precision Rifle can easily put down the toughest of foes with only a few shots from it's explosive rounds. With a complimentary zoom function, its potential becomes only limited by how fast you can pull the trigger and how quickly you can traverse the dead to grab their ammo. Lock and load. Learn more

SNIPER RIFLE
     Far more powerful and accurate than the Precision Rifle, and despite being marred by a slow reload time and dim scope, the Sniper Rifle rightfully takes its place as the preferred method for long distance takedowns in Red Faction. Learn more

RAIL DRIVER
     They can run, but they can't hide from this thug. Sure, the Rocket Launcher is good for identifying threats behind walls and blasting a whole to reach them, but that may be a bit too messy for some people's tastes. The Rail Driver is the way to go for all the Leons out there wanting to take care of business through all manner of obstacles Eraser style via its zoom function. No standard foe can survive more than one direct shot from this baby. Learn more

FUSION ROCKET LAUNCHER
     Sometimes the best way to go is to just lay down an enormous blast radius that completely and utterly demolishes anything it hits or even comes close to hitting. Such is the ideology behind the Fusion Rocket Launcher. If you see it coming at you, chances are you're already dead, and if you shot it at someone, you mine as well take a nap, because he sure as hell isn't coming back to bother you again. Learn more

Red Faction Watch is copyrighted 2000 of Volition Watch Network except where Volition, THQ, or respective authors may apply. Design work done by Chris Haskett and coding by Ben Dekarske.