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HEAVY MACHINE GUN
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By spewing forth immensely powerful .50 caliber shells at anywhere from point-blank to long range, the JF60-HMG/BF Heavy Suppression Machine Gun is the ultimate in Ultor-style crowd control. It's inaccurate to be sure, but makes up for it with a very high firing rate and a usual belt size of 99 rounds; however, as if you could be subtle with a sledgehammer, the secondary fire mode slows the firing rate to a more manageable speed with a concurrent increase in accuracy. Mercenaries will wield the Heavy Machine Gun at you with lethal precision, so be wary once you here it going off. . |
- Primary Fire: Fully automatic fire.
- Alternate Fire: Fully automatic but slower firing rate that's significantly more accurate.
- Pros: Excellent at close quarters and devastating to a crowd. Very fun to just use.
- Cons: Crap at longer ranges for you, but the mercenary force uses this weapon with unfair accuracy, hitting you easily from unheard of distances. No auto-aim functionality in the PS2 version.
- Recommendation: Great fun to use and spray bullets everywhere, but if you play to win you'll find the Precision Rifle to be a preferable choice in putting on the hurt.

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Red Faction Watch is copyrighted 2000 of Volition Watch Network except where Volition, THQ, or respective authors may apply. Design work done by Chris Haskett and coding by Ben Dekarske.
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