Q: How many weapons are there?
-Fifteen. top
Q: Does every weapon have an alternate fire?
-No. The weapons without alternate fires are the remote charge, fusion rocket launcher, and riot shield. top
Q: Do weapons have multiple ammo types?
-One weapons has multiple ammo types (the SMG). Alt-fire switches you between the types. top
Q: Do you start with a gun? If not, how long until you get a gun?
-You pick up both the control baton and the pistol within five seconds of the onset of the game. top
Q: Some of the weapons in the game are one-handed and some are two. Is there a reason for this?
-No. top
Q: Are there going to be smoke grenades in Red Faction?
-No. top
Q: Will there be hand-to-hand combat?
-There are no current plans for unarmed hand-to-hand combat, but there is a cool melee weapon, the control baton. top
Q: Is there a limit to the amount of weapons one can carry at any given time?
-No. top
Q: Will weapon selection be highlighting the one you want and hitting fire to bring it out (Half-Life style) or will it be automatic (Quake 3 style)?
-It is currently the Half-Life way, (PS2 version at least), where you highlight a weapon and then press fire to select it. It is unknown how the PC will version will be. top
Q: Will your character draw his weapon instantaneously or will there be a delay and/or animation present?
-There's a brief delay while switching weapons. You see yourself put away your current weapon and pull out the new one then you're ready to fire. It's all standard stuff, very similar to UT in fact. The whole thing takes a second or less. top
Q: Is there going to be bullet drop?
-We will have limited thrust on our rockets, so if you fire your rocket launcher towards the sky, it's eventually going to come plummeting back down to you. Other weapons such as the sniper rifle will also feature bullet drop, but it's all currently being balanced and tested. top
Q: Does wind effect aim?
-No. There is no wind in the game. top
Q: Will weapons eject shell casings?
-Yes. top
Q: Will ejected shell casings have realistic physics and react with the environment accordingly?
-Yes, they even create water ripples when they hit liquid. top
Q: Do ejected casings make sound as they hit the ground?
-Yes. top
Q: If you have a weapon that fires bullets and you shoot it at a wall a lot will it make a hole?
-The way things are working right now armor-piercing bullets will pierce certain materials (vehicle armor and pipes, for example, the latter giving off steam when pierced). These bullets make hole decals on the walls, but (at least right now) it does not create geo-mod holes through the walls. Or if it does, I've never seen it. Doesn't mean that it won't eventually work that way though. You can shoot through applicable walls with armor piercing ammo, but there just won't be a geo-modded area, but rather decals. The game will still recognize that the bullet has traveled through the wall though. top
Q: Are pistol rounds armor piercing?
-No. top
Q: What kind of ammo does the sniper rifle fire?
-Sniper rifles fire armor-piercing rounds. top
Q: What's the zoom function on the sniper rifle like?
-Hitting the alt-fire key brings up the zoom mode on the sniper rifle, the longer you hold the farther you zoom, hit it again and it will cancel out the zoom (like UT). When you have the sniper rifle zoomed in and you move around, there's no weapon bob, so your scope screen is steady. But there are two drawbacks, you move slower and your FOV (field of view) is very small. It's generally not a good idea to move around zoomed in. It's kind of like using a powerful telescope, first you find your target in the wide-angle finder scope, and then you zoom in on it with the powerful optics. top
Q: Does the rocket launcher shoot continuously?
-There are reload animations between each rocket fired with the rocket launcher, so it's not a rapid-fire weapon. top
Q: If someone dies will the heat signature they emit (picked up by the rocket launcher's infrared sensor) gradually fade away?
-No, it will remain until the corspe itself fades, but it will be a different color. top
Q: Any chance the player will get to control turrets?
-Yes, but it does not happen very often. top
Q: Could you tell me more about turrets?
-There are auto-turrets that fire on their own and there are also turrets that are manned by guards. Some turrets are machine-gun types, some fire rockets. If you can grab the controls of a turret, you get to fire it. When you take control of a turret, you see a close-up of it from directly behind the controls and it moves as you move. There's no built-in platform to stand on (though sometimes the turret might be up on a raised platform), so there's nothing to ride. top
Q: Do vehicles have weapons?
-Yes. top
Q: Are vehicular weapons different from normal weapons?
-Yes. top
Q: Do vehicular weapons have alternate modes of fire?
-Yes. Both the flier and APC have two modes of fire. top
Q: Will you have to put your weapons down to push buttons and manipulate objects in the world?
-No. top
Q: Does reloading a weapon cause noise that can attract the AI?
-No. top
Q: Is the pistol in Red Faction just like all those other overused Glocks in other games?
-The pistol in Red Faction fires very manly 12-mm ammo. None of that girly 9-mm stuff. Heck, Mike Breault's chest hair alone is enough to stop those pellets. The pistol's clip holds 16 bullets. (In the future, weapon clips encompass non-Euclidean space.) top