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MISCELLANEOUS



Q: How do you activate switches and other things of that sort in Red Faction?
-Buttons and switches are activated by pressing the 'use' key.
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Q: Do brackets appear around useable objects in the world?
-Yes, switches will have a small bracket appear around them.
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Q: I'm standing in front of a door/switch (whatever) and hit the use key to open it up, but instead I pick up the dead body (again, whatever) right next to me, or vise versa. Does this kind of thing ever come up?
-With some simple math (dot product and distance check) we can easily pick the most appropriate object to activate. Generally, if two things are very close together, the one closest to the center of the screen will get used. Switches also have brackets that appear around them so you'll know you're about to flick a switch if you hit use.
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Q: Are there air locks and such wherever applicable?
-Yup.
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Q: How do you work airlocks?
-Airlocks are activated by a switch and have a cool pressurization/depressurization sequence (just an air hissing sound).
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Q: So will it be possible to lure an unsuspecting fool out in an airlock and suck all the air out or blow them into space?
-No.
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Q: Is the enemy damage in this game going to be realistic? By realistic, I mean are their guns going to do the same amount of damage to you as your guns do to them, and can they kill you in a reasonable number of shots?
-The AI's weapons cause as much damage to you as yours do to them, but the enemies have generally less health than you or whatever. Basically it's Goldeneye or Half-Life style.
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Q: Can you pick up bodies Thief style?
-Yes.
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Q: How does picking up bodies work?
-Right now, you're physically carrying the body around (pick it up by aiming at it and hitting the 'use' key). You can't use a weapon while you're carrying the body, (but note that your character will automatically holster your weapon when you pick up a corpse and then draw that same weapon when you drop the corpse). So, it's a tactical decision, leave the body and chance it being detected or pick it up to move it somewhere less obvious and risk running into guards while defenseless. The body just kind of magically gets over your shoulder and magically falls to the ground when you pick up and drop it. Body carrying also isn't really necessary at all in the game (even in the stealth missions).
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Q: Why should I pick up a corpse?
-The enemy AI will react to dead bodies. So, if you wish to retain a stealthy approach (only applicable in the stealth missions), hiding victims will become necessary for you. Although you can play through the entire game just fine without ever picking up a body.
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Q: Is it possible to pick up dead bodies and use them as a human-shield while you shoot?
-Sorry, no meat shields.
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Q: What will the inventory be like?
-There is no inventory screen nor are there any kinds of items (except keycards which activate automatically).
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Q: How will you pick up items off of dead adversaries?
-Walk over the conquered and everything they have will be automatically picked up by the character. Adding in an interface for selecting what items to take simply wouldn't fit with the action-oriented pacing of the game.
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Q: All FPS games do ladder ascending/descending differently, most pretty crappily, especially on the descending part. How's it going to be here?
-You stick to the ladder. If you move up next to it and hit forward or back, you go up or down the ladder. You don't have to get exactly centered on the ladder to start to climb it, and you don't fall off if you go off-center; I've found it pretty hard to accidentally fall off. You can also alternatively use the jump and crouch buttons to move up and down the ladder respectively.
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Q: Can you shoot while on a ladder?
-You can indeed look and shoot in any direction while on a ladder.
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Q: Are ladders the only things that are climbable?
-No, you can climb things like X-beams, girders, and fences. Basically, anything you would expect to be able to climb in real life you can climb in Red Faction.
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Q: Am I a moron for reading all of this?
-Probably, but who's the bigger moron, ye who reads it or thou super loser who writest it all?
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Q: Can you manipulate enemy robots, locks, electronics, etc.?
-No, unless by manipulate you mean shoot at.
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Q: Will you be able to vault (often referred to as mantling) on top of objects/ledges?
-No. Games that have that functionality generally have it because they've set up puzzles that require it.
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Q: Will there be a map?
-No. The nature of the level transitions and the general linearity of the game negate the purpose of a map.
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Q: Will there be a guidebot?
-No. The nature of the level transitions and the general linearity of the game negate the purpose of a guidebot.
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Q: Will there be inertia when you move?
-As far as the player's movement goes, well, there are some areas in which inertia comes noticeably into play, but generally not (on foot, that is). This game is intended to be faster-paced than HL, and the player needs to be able to move and change direction very quickly. You wouldn't survive long otherwise. In this matter, reality bows to fun gameplay. There are areas such as the lower gravity space station level as well as on the surface of ice where the character has inertia, but they are rare.
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Red Faction Watch is copyrighted 2000 of Volition Watch Network except where Volition, THQ, or respective authors may apply. Design work done by Chris Haskett and coding by Ben Dekarske.